Title [▼] | Background | Last Updated (MDY) [▼] |
RINGthym | After having played osu! for about 3 years, I had grown fond of rhythm games as a genre. So, I decided to make my own. This was my first ever rhythm game, and it built the foundation for what kind of games I was going to make. | 5-14-2019 |
POP! | Ludum Dare is the most anticipated Game Jam in the game dev community [citation needed], so I decided that it would be fun to participate in one of their upcoming events. In around 30 hours, this is the entry I came up with. | 5-14-2019 |
Train Jomp | By the time I was deep into developing RINGthym, I had surrounded myself with a community of different experienced game developers, who eventually became my e-friends. One day, we decided to do a 2-hour long Game Jam, with the theme being "Trains." This was my final entry, and it won 1st among 3 entries total. | 5-14-2019 |
DuoS | I got bored one summer night, and I decided that I'd give a crack at making a simple mobile game. After a few hours of development, this was the result. | 5-29-2019 |
ATOM | I went to bed one night when I had an idea: what if I made a game where you started off with a few atoms and grew your collection until you got all of the elements? I kept a note of that idea and went to sleep. The next morning, I started working on it. After a few days of development, I published a finalized release of the game to the Repl.it forums. The post gained quite a bit of traction, and it remains to be one of my favorite projects. | 3-28-2020 |
Unity all the way.
When I was young (~11 years old) I was enrolled in a place called Game-U, which is an after-school program that is taught by industry-trained game developers. Originally, it was pretty small, but after a year or so, I watched it grow into what it is now. I was even employed there when I became 16.